I've checked my Anti Virus software and it hasn't reported anything. I'm pretty sure this isn't a game bug, but rather something to do with my computer. Then I decided to watch my processes while starting the game the process is created, then and instant later it is closed. I tried unzipping a clean directory from the downloaded zip, that has the same result. I am not using DFHack or any other mod and My OS is Windows 7. I'm using the Lazy Newb Pack with game version 0.40.24. I've been playing Dwarf Fortress for a few days now and suddenly, it won't start. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. There's also the topic of visitors who attack that are still a thing that is quite curious was overlooked in favor of whittling necro-guests off lists, but the rest of these patch notes are great.Want to start playing? Read this sidebar! This little oversight might slightly restrict the magic arc's generation of creatures if for example if the circumstances warrant a race that is free of a mortal coil. The way and interact is interesting because they cancel each other out on a civ-level without being thrown into the mix, or even in rare circumstances have the nessecary capacity to ally each other if they believe capable of fostering a friendship or feel pressured into protecting one another. Unlike a creature actually undead or not who is simply out to destroy them solely and attack on sight unable to control its impulses once the on a mission self-restraint is dropped. One thing, doesn't this impede the way that with no particular hostility towards living creatures can operate? If they were a race of psuedo-undead (or just a sentient autonomaton like underground iron-men) contacting and interacting with the 'mortal races' on friendly terms if compatible with their opinions it makes them unable to send visitors to interact. Quote from: Toady One on January 28, 2021, 06:34:51 pm Download (Click refresh on your browser if it doesn't show up) (*) Fixed MUNDANE and HAS_ANY_CAN_SWIM for interactions/transformations (*) Expulsion exception 'child not present' now only applies to minor children (*) Patched one form of military item corruption on load (root cause not identified) (*) Changed balance of migrant professions (*) Vengefulness is no longer stressful (as it was mainly related to defending others from attacking animals) (*) Stopped many minor thoughts from forming memories (*) Added some additional dwarf chat types to meet some other needs and reduce stress (*) Made valuable food satisfy good meal thought in addition to preferences (*) Made people that work outside a lot get used to bad weather (*) Made basic friendships easier to form for slow-to-love people (*) Stopped corpse raising, shapeshifting and non-living non-vampire visitors (*) Made people get used to seeing dead bodies (*) Made cave adaption negative effects less frequent (*) Stopped visitors from siding against fort in any conflict where the fort's tame megabeasts are involved crash related to dark fortress civs having fixed positions not held by demons It's always a little weird splitting the bug fixes into the two major/minor categories, but especially here, where the stress changes add up to a lot, so the division below is particularly arbitrary on that score. There are still a few unmet needs (which don't contribute much to stress, but are an eyesore), and a few outstanding ideas related to winning sieges, ending wars and unattended children, but we'll need larger changes there that are better integrated with the Premium work. This one gets rid of some long-standing crashes and also attempts to address most of what we learned from the stress discussion from the forum. This isn't meant to address everything of course, or even most things, and we'll be cleaning up a lot more bugs and issues for the Premium release itself. Here's an interim release - this is a fixer-upper for the old version, and not related at all to the new graphical stuff. Download (Click refresh on your browser if it doesn't show up)
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